//Level_four_exit.lst.c
//Converti avec GBA Graphics par Brünni
//Liste ("gbatiles\Objects.til.c", "Entités")
//Taille: 16*16
//Mémoire: 780 octets

#include "def.h"

const unsigned int Level_four_exit_liste_nbEle=5;

const SPRITE_LISTE Level_four_exit_liste[]=	{
	{32,48,64,1,3,0,0,},
	{1,112,64,4,0,0,0,},
	{5,176,64,5,3,0,0,"Run!"},
	{5,672,672,5,3,0,0,"Thank you for playing! Adios Amigo !"},
	{2,752,672,4,1,0,0,},
};
